DISC GOLF COURSE DESIGNERS
The Disc Golf Course Designers (DGCD) is a group dedicated to pursuing excellence in disc golf course design for all skill levels. The DGCD was founded in 1994 by Ed Headrick, Tom Monroe, John David and Chuck Kennedy. We have grown to more than 230 members by 2019. Our basic design standards have been adopted by the Professional Disc Golf Association (PDGA) and are also posted on their website.
The current member list is shown with many members providing their design experience on this site and/or linking to their design websites. At this point, there are no professional requirements for becoming a member. However, within our group, more experienced designers have earned the title of Senior or Master designer which is designated by their name. Contact Chuck Kennedy for information on membership.
- 1 Choosing the Best Course Designer for your Project
- 2 DGCD Current Members
- 3 Designer Levels
- 4 Basic Disc Golf Course Design Guidelines
- 5 Course Design Assistance
- 6 Course Design Elements
Choosing the Best Course Designer for your Project
Once you’ve provided the property, nothing will impact the experience of your players more than the course design. Make sure it’s the best you can afford. This is a guide to help land owners and park supervisors choose the appropriate designer to develop safer, challenging and enjoyable courses for their community.
Disc golf has come a long way since the 70s, when many courses used trees and light poles for targets. Older courses – many times designed by local players with little design experience and few qualifications – have become outdated with additional throw interference from longer distance discs. As disc technology, park operations experience and player expectations have advanced through the years, the art and science of course design have also advanced. In the past 10 years, the DGCD has been systematically developing more stringent course design guidelines for all types of courses. Our DGCD group is an independent collection of 200 designers with a wide range of experience, dedicated to excellence in course design for players of all skill levels.
There is no formal certification or state licensing program for course designers. So, beware of anyone indicating they are a certified or licensed designer. No colleges have a curriculum for disc golf course design. The closest relevant degree is in landscape architecture. But even those programs aren’t known to directly address disc golf issues. Here are several questions a land owner/developer should ask a potential course designer to determine whether they have the necessary skills and experience to design and develop appropriate courses to meet the needs of their project and their community.
1. References – Try a web search to either find experienced designers who might be available to work in your area or simply to see if potential designers in your area have a website. That should provide information on their experience and completed designs. Contact those who hired the designer. Talk with target manufacturers who may have worked with designers in your area.
2. Specific Experience for your Project – Does the designer have experience with your type of course development project? Is your project a public or private development, a multi-course complex, or a property with alternating seasonal use like downhill or cross-country skiing? Does the designer have experience developing courses on your type of terrain such as dealing with erosion issues on steep hills, identifying appropriate trees for clearing and saving on heavily wooded parcels, or designing safely on sites with several bodies of water?
3. Courses Designed Resume – The designer should provide a list of courses developed indicating their level of design involvement with each project. All but a few course designers have other full or part-time employment and have honed their design skills over the years working part-time on several regional courses. The small but growing group of designers who develop courses as a primary part of their professional activities will likely have their design resumes on a website. listed here.
4. Course Development Guidelines – Designer openly supports designing disc golf courses following the DGCD guidelines adopted by the PDGA and posted here: PDGA Skill Level Design Guidelines and Basic Course Design Standards
5. DGCD Membership and Level – People may join the Disc Golf Course Designers group by paying dues. They automatically receive the basic title of Designer. However, DGCD Members who have significantly more design experience earn the higher levels of Senior Designer and then Master Designer. However, even relatively new Designers are at least exposed to the current advances for developing good courses.
6. Training & Education – Has the designer studied under and/or worked with more experienced designers to learn the craft? Does designer have much experience with landscaping or partners who can assist with property development issues? Or how about having business experience or education to provide guidance for helping set up your “for profit” disc golf operation if that’s the direction you want to go? Does designer have experience teaching disc throwing skills in a class environment or with national education programs such as EDGE for children?
7. Technology Expertise – Does designer own and use state-of-the-art equipment and processes such as laser rangefinders for distance measurement, GPS system if mapping the base site is needed, or topographical software and related graphics programs to produce professional maps and scorecards?
8. Years as a PDGA Member – Indicates the designer has likely been exposed to tournament level courses if your goal is developing a tournament qualified course.
Design expectations and requirements have advanced to the point where land stewards run the risk of making a poor choice by placing inexperienced local player volunteers in charge of their course design. Some local players believe they can design a good course even without relevant design experience. These volunteers should be encouraged to work with a hired professional designer to provide design feedback and especially to test each draft of a course layout as it evolves. Interference and liability concerns for your course layout in addition to lack of design experience are important reasons to avoid placing local players, scouts and high school students in charge of a project. Scouts are a resource for building course amenities like tee signs, benches and information boards, just not leading the course design.
The fees a professional designer may charge can vary widely, depending on the experience and skills of the designer, and any other value he or she may bring to the project. The specific fee for design may be just a portion of the work and assistance the designer may be qualified to provide for your project. As examples, some designers could bid on preparing the formal proposal, base site mapping, supervising or actually doing the required foliage clearing for fairways, installing course equipment, perhaps a maintenance guide, future phase two development plan, business planning and possibly future marketing for a pay-for-play facility which might even include teaching your staff ways to run leagues and tournaments. Consider seeking alternate bids for any elements of your project to help determine you are getting the best value for your budget.
Good luck with your course project.
DGCD Current Members
Contact Chuck Kennedy to get Member Email address or Phone if not shown.
Alabama thru Indiana
|AL||Hoover||Monroe||Tom||Master Designer||Web page|
|CA||Ontario||Dunipace||Dave||Senior Designer||Web page||CA||San Jose||Challas||Jim||Designer|
|FL||Orlando||Hosfeld||Gregg||Master Designer||Web page|
|FL||Port St. Lucie||Baldwin||Mark||Designer|
|HI||Kailuna Kona||Pascarelli||Kenny||Designer||Web page|
|IN||New Albany||Embrey||Adam||Designer||Web page|
Kansas thru North Dakota
|KY||Bowling Green||Clark||H. B.||Senior Designer||Web page|
|MI||Marquette||Kopacz||Tim||Senior Designer||Web page|
|MN||Inver Grove||Kennedy||Chuck||Master Designer||Web page|
|MN||North Oaks||West||Steve||Senior Designer||Web page|
|MN||St. Cloud||Mackey||Tim||Master Designer|
|MO||St. Louis||McCormack||Dave||Senior Designer||Web page|
|NC||Indian Trail||McDaniel||Stan||Senior Designer|
Nebraska thru South Dakota
|NY||Warwick||Doyle||Dan||Senior Designer||Web page|
|PA||Huntingdon Valley||Duesler Jr||Dr. John||Designer|
|PA||Wexford||Dropcho||J. Gary||Master Designer||Web page|
|SC||Rock Hill||Duvall||Harold||Master Designer||Web page|
Tennessee thru Wisconsin
|TX||Austin||Houck||John||Master Designer||Web page|
|VA||Wallops Island||Conger||Mike||Senior Designer|
|WI||Blue Mound||Hoffman||Don||Master Designer|
|Nicaragua||Hendrickson||Jason||Senior Designer||Web page|
|South Korea||Kim||Sung B.||Designer|
|Spain||Gutierrez de Teran||Ivan||Designer|
|United Kingdom||Hatton||Richard||Designer||Web Page|
1) Entry level position for new designers and those simply interested in learning about course design.
1) Played a minimum of 12 courses with at least one in four states, provinces and countries.
2) Posted 5 course reviews in a major Course Directory.
3) Designed or co-designed equivalent of two 18-hole courses.
1) Played a minimum of 30 courses with at least one in eight states, provinces and countries.
2) Posted 10 more course reviews (15 overall) in a major Course Directory.
3) Analyzed event scores in Hole Forecaster for three of your designs.
4) Designed or co-designed five courses, at least four permanent 18s.
1) Played a minimum of 75 courses with at least one in twelve states, provinces and countries.
2) Posted 10 more course reviews (25 overall) in a major Course Directory
3) Used Hole Forecaster in advance for two course designs, analyzed event scores on at least 5 courses and improved holes as a result on at least two courses.
4) Designed or co-designed ten courses, at least eight permanent 18s.
5) Designer or primary coordinator for course setups used in at least one Major or an equivalent set of higher tier events.
6) Trained at least one other person on design methods on one of your projects.
7) Recommended by two other Sr or Master DGCD designers familiar with your designs.
The Hole Forecaster is software provided to DGCD members to help them design and analyze course designs.
Basic Disc Golf Course Design Guidelines
Disc Golf Course Design Goals
Members of the DGCD pledge to support these design goals upon joining the group.
A. Satisfy the design requirements of the people and organizations who approve use of the land and fund the equipment for the course. That includes meeting local, state and federal construction and safety requirements.
B. Design the course to have sufficient visibility of players, pedestrians and vehicles who may pass near or through it.
C. Design course with the potential for multiple configurations to serve not only beginners but players with advanced skills; consistent with the budget and design needs expressed in Goal A above.
D. Design a well balanced course with a wide range of hole lengths and a good mixture of holes requiring controlled left, right and straight throws.
E. Utilize elevation changes and available foliage as well as possible. Take care to minimize potential damage to foliage and reduce the chances for erosion.
Course Design Assistance
There are several documents available on the PDGA website to help with course design at:  There are additional design resources available online, primarily at the websites of basket manufacturers. Contact information for manufacturers of PDGA approved targets can be found in this area:  Course design has gotten more sophisticated over the years. Seeking experienced design help from qualified individuals is highly recommended.
Experienced designers can be well worth their fees by guiding clients thru the process, recommending cost effective processes and equipment alternatives, and perhaps most important, improving visibility and reducing interference related problems. Some of the lowest rated and least used courses were installed by less knowledgeable city personnel and local players without appropriate design guidance to avoid problems. This document can help you select a more experienced designer: 
Course Design Elements
The first decision is to determine what type of course you would like to develop and whether enough space is available for that type of course. The amount of space available can sometimes depend on whether brush and trees can be removed to create fairways. Ideally, a well balanced course has a mixture of holes that go completely thru the woods, partially thru woods and mostly in the open. Fairways in the woods typically range from 15 ft wide pinch points up to 40 feet wide. A few larger trees sometimes need to be removed to create fair flight paths.
Most new courses are being developed with two sets of tees to better serve the different skill levels of players in the community, even if both sets aren’t installed right away due to budget constraints. Four primary player skill levels (Gold, Blue, White and Red) have been defined with design guidelines for each level PDGA Skill Level Guidelines Public courses are usually designed with a combination of Blue & Red or White & Red tees to meet the needs of most players. Well developed disc golf markets and private facilities can sometimes justify installing a few of the longest, most challenging courses that include Gold tees for the highest level of players, although it still makes sense to install a second set of shorter tees for White or Red level players.
A full length Championship course can require more than one acre per hole depending on foliage density (more trees, less acreage required). However, a small recreational course can sometimes fit 2-3 holes per acre depending on terrain.
Most courses are either 9 or 18 holes. There are several with 12, 24 or 27 holes. Tradition appears to dictate that the number of holes be divisible by 3. It's better to install a well designed, dual tee 12-hole course than it is to install a cramped, less safe 18-hole course on the same piece of land.
Most courses should have at least one configuration for beginners and casual recreational players that rarely averages more than 250 feet per Par 3 hole (75 meters). This works out to a maximum of 4500 ft (1350m) for an 18-hole Par 54 course or 2250 feet (675m) for a 9-hole Par 27 course. The shortest length range is 3600-4300 feet (1080-1290m) for a land constrained 18-hole Par 3 public course. No hole should effectively be shorter than about 100 feet (30m) even on courses for beginners. If land is available, recreational courses can have several par 4 holes and even a par 5 hole for beginner skill levels. This can get a recreational course up to the low 5000s for length.
Alternative longer configurations are achieved by installing another set of tees and/or target positions on most holes. Typical 18-hole course setups for amateur White level players range from 4500-6000 feet (1350-1800m). Course setups longer than 6000 feet (1800m) ranging up to 10,000 feet are primarily for better players at the Blue or Gold level and for tournament play. These courses should again have several par 4s and even a par 5 or two as land is available. There is no maximum length allowed for a hole. The longest holes in the world can get to 1500 feet (458m). See Course Design Guidelines for PDGA Skill Levels & Divisions. PDGA Skill Level Guidelines
There should be at least one flight path that can be negotiated at the skill level the route is designed for. There should be more than one flight path or type of throw (including rollers) available on several of the holes. There should not be too many objects within 33 ft (10m) of each target. Any object near the target should not be so large that a player cannot find an unobstructed flight path by stretching sideways, throwing from a low stance, throwing through or over the top of the object.
A player throwing from the shortest (or only) tee on a hole should not be "forced" to throw over water that is normally greater than 18" deep (50cm). Include a flight path (usually to the left) that allows a player to avoid throwing over deeper water. Any normally dry trenches, some occasionally filled with seasonal water under 18" deep, that are regularly in play should have appropriate paths down and out to be able to take a stance as needed and/or retrieve discs.
Hard surface tee pads of textured cement or asphalt are generally preferred. Artificial turf is also coming on the scene as an alternative high quality teeing surface. Typical size for pads at the longer tee positions is 5 ft (1.5m) wide by at least 12 ft (3.5m) long. Maximum size at the front line of the pad is about 6 ft (2m) wide with a length up to 20 ft (6m) long. The back end might flare out to 10 feet (3m) wide. Minimum rectangular size for recreational forward tees is 4 feet (1.2m) wide and 10 feet (3m) long. If you need to conserve materials, make tee pads shorter on short or downhill holes and longer on long holes. For example, a hard surfaced tee pad at the top of a hill on a short hole might only need to be 8 ft long because most players will just stand at the front edge of the tee to make their throws.
Non-hard surface tee areas should be even surfaced and not contain protruding rocks or roots. Tee areas should be level from left to right. They should not slope too sharply from front to back. Without hard surfaced or rubber tee pad, the front edge of tee area must be indicated by the front edge of a tee board buried flush in the ground or by the imaginary line between two stakes or flags that mark the front edge.
Beyond the front of each tee pad and either side should be adequate room for follow-thru so a player doesn't risk twisting an ankle, falling off a ledge or whacking their arm on a tree or sign. If possible, provide adequate level ground for a run-up behind each tee pad, especially on longer holes. Avoid major obstructions that severely block the flight path up to 20 feet in front of tee.
On courses with alternate tees on some holes, the tee surfaces in the shorter positions should always be better or at least equal in quality to those in longer positions. For example, avoid designs where the long tee pads are cement and short tee pads are grass or dirt, especially when there are no tee signs.
The designated color for each set of tees used for course layout identification on scorecards should match one of the four recognized player skill levels that set of tees was designed for: Gold, Blue, White or Red. Sometimes there’s no room for two tees on every hole. Just make sure to mark each tee on single tee holes with both colors.
Course managers are encouraged to move toward these color guidelines when the opportunity presents itself for new installations, redesigns or course upgrades when their current color(s) do not match the PDGA guidelines.
Any marked object or post could serve as a target but the basket/chain style are preferred. Make sure homemade targets do not have sharp edges to injure players or damage discs. Locally fabricated targets for sale or to be installed on public land must not have elements that violate any target manufacturers' patents. Higher tier PDGA sanctioned events are expected and sometimes required to use better and more consistent target models. PDGA approved targets at the Basic, Standard and Championship levels are listed here: PDGA Approved Disc & Targets
Manufacturers are required to produce targets so the height of the basket rim above the playing surface will be 82 cm +/- 6 cm. Targets should be installed level with the ground below them even though course developers may install some targets where the height falls outside the 76-88 cm manufacturing range. The PDGA Course Committee suggests that no more than 6 targets out of 18 be installed outside the manufactured height range with just 2 or 3 being preferred. Targets suspended from above can be fun for recreational play but there should be a way to secure it from swinging freely during sanctioned play.
Install a rules sign prominently before the first tee or post the rules on an information board (if there is one). Signs or marker arrows on or near each target should indicate the direction to next tee (as needed). Signs should indicate Out-of-Bounds (OB) boundaries and any other areas players should avoid. Ideally, the OB lines bordering non-uniform boundaries like water/grass or gravel/grass should be identified with markers flush with the ground or white tipped stakes if possible.
The primary tee on each hole should have permanent signs indicating the hole number, length(s), teeing direction (if needed) and par for that skill level (see next section). When a hole has more than one target location, it’s helpful if the current location can be identified on the sign. Try to have some sort of sign by or on the alternate tee positions even if it’s just the hole number and length.
Par should be set for each tee/basket position combination on a hole based on the player skill level they were designed for. The document PDGA Skill Level Guidelines provides some assistance for determining these values. In addition, the following document, Par Guidelines, provides a more specific way to determine par based on length and foliage elements of holes for each player skill level. The hole length should be adjusted up or down if it has a significant upslope or downslope based on a 3-to-1 factor (i.e. 30 feet length adjustment for every 10 feet elevation change).
So players know what standard has been used for par, it should be indicated on scorecards and tee signs as Blue Par or Red Par, which hopefully matches the tee color(s) used. When less precise estimates are used to determine par (i.e., not using color skill levels), use the terms Expert or Pro Par for longer tees and Standard or Amateur Par for shorter tees. The terms Women's, Senior's or Junior tees should not be used.
Fairways should not cross one another and should be far enough apart so errant throws aren't regularly in the wrong fairway. Fairways should not cross or be too close to public streets, sidewalks or too near private property and other busy areas where non-players congregate. Absolutely avoid designs where players might throw into blind areas where non-players could be walking on a well-defined park pathway. Avoid hazardous areas such as swamps and thorny or poisonous foliage. Tees and targets should be far enough from the targets and fairways of other holes.
The tee for the first hole should ideally be the closest to the regular parking area. The target for the last hole should not be too far from the parking area and relatively close to the first tee. If possible, try to locate at least one other hole in the middle of course near the parking area. Try to minimize the amount of walking between holes while keeping paths as much out of other fairways as possible.
Sections of many disc golf courses are accessible to many people with a disability other than wheelchair bound. With the exception of some disc golf courses on ball golf courses, carts are not utilized as a regular part of the disc golf game. The normal challenges presented by the sometimes rough terrain utilized for courses make it unrealistic to accommodate everyone on every hole. Unlike golf where golf carts along with a 48" wide cart path throughout the course are common, the cost of a similar path on disc golf courses would be an undue cost burden in relation to the typical budget for installing courses and carts would not be around to use it. Efforts can and have been made to provide an opportunity for those with disabilities to play at least some holes, even if not all holes are easily accessible. In some cases, designing a multiple hole loop on part of the course may provide that opportunity.